I was asked to help make some characters for a 2D side scrolling game. This will involve some enemies and their attacks, making some objects to jump over and making a who heap of animations for the player character. some of which will be a jump, attack with different weapons, run and so on. I have posted here 2 enemies and their attacks as well as the run cycle for the main character. I was asked to go for a more anime run cycle with him.
I would also love more time to apply some better animation techniques to all characters, but we will see what time allows!
So I have done work on a creature I call Vlad for the Cave in the Sky project I am working on at college. so far I have had him unwrapped, textured and then skinned and rigged.
This is Vlad in his low poly untextured version.
Concept art of Vlad, incorporating a Narwhal, a horse and a lion fish into it. This is also the model sheet I used to create him, though I did not end up going as high Poly as I originally intended due to project requirements.
The texture here is not super detailed, he has no eyes or other facial features that are shown. I did this model mostly to be a reference for a lot of smaller models and also to create a particle effect. After creating the textures in mudbox I brought it back to 3DS max to rig and skin. The next image is a still from the rendered particle effect, showing the basic idea behind it.
well, I spent most of the day creating rocks and coral in mudbox and researching how to create a tree in 3Ds max, a tree that is NOT just a generic tree that comes with the program. so far all my rocks and coral are not rendered, or given a texture, I will post them up when they do have at least a texture.