Cross-Disc has been interesting this Tri, possibly the first time I have enjoyed it even though the extra work has not been too much fun.
We had a lot of animators on this project which did reduce the workload, which was nice. but being the most experienced 3D animator I had to tick off all of the assets for them to  keep going through the pipeline.
My actual work on this was originally to make a fire, with some low polly flame particles.

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All the documentation and iterations on concept and so forth can be found at this location on google drive.

Some of the games designers did not understand what the animators needed in the way of art bible and concept art, so that had to be explained and resolved. Sadly it was not understood properly until too late, but at least they know for next time and it will be easier for them work with animators next time they need to!


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