real time environments

So today I have done most of the things I need to for another project that got blown out time wise and so took more then I wanted to put into it.
So for now, I have time to actually post again and look into real time environments, real time engines and workflows/pipelines that people use to make them.
Firstly a real time environment is something that is being processed and rendered as it happens. Such as an attack animation, or parts of the environment that appear as you move along. There are a fair few engines out there that will help people to do this, some seem more use friendly then the others, the most used that I have found is the unreal engine 4, though I was not aware until now that it was capable of real time rendering.


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