Girl is done (partly)


And thus was the girl finished for texture, skinning and rigging.
A couple of things I have noticed for the topology now that I have started to animate it. firstly, the face needs more, even though its meant to be lower poly, the face is lacking in topology to allow for stretching around the mouth when it talks or moves its lips in some ways. They eyelids could also use a bit more topology so the texture does not stretch so much when the eyes are closed.
the skirt and shirt are okay for this as the shirt wont move too much and the skirt has a cloth modifier on it.
The hands need some work around the thumb as its movement causes some weird things to happen due to poor topology.
lastly the feet need more topology in general. they stretch and distort really badly when moved too far or in the wrong way.


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