Interesting Max to mudbox issue

Part of the pipeline I like to use to get textures done is to send the model from max to mudbox so I can do normals and textures. turns out sometimes this will create big issues with the mesh and some objects will not show up. to fix this I had to go back to max to reset x form (Should have done that earlier :\ ) and then either flip all the faces of the disappearing objects or add a normal modifier. but all objects show up now, yay!

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